P3a had a great day celebrating World Boom day. They watched a live show where authors and illustrators gave suggestions on how to create stories. All pupils joined in drawing with Lydia Monks and Rob Biddulph, they also started to create a story about the character they have drawn. Pupils problem solved to create a fun environment to read in this afternoon and tomorrow they will be turning a potato into their favourite character.
They all made either their favourite character or designed a new character, then they started to develop a story for their character. All the potato characters were sent home so pupils can tell their stories to people at home next week as part of their homework.
If you want to learn about tech and how to make your own apps and games this is the place to learn the skills!
All of these tasks are extra, fun, things to do, not must complete tasks, so only attempt it if you fancy it after your other work.
Heath Robinson Machines
William Heath Robinson was a cartoonist.
Now why is Mr Bennett doing a Tech Tuesday about a cartoonist?
Well Mr Heath Robinson liked to draw cartoons of over-complicated machines and techniques for doing mundane, day to day, tasks.
Here’s one of his pictures from world war one showing silly ways of doing things.
His work inspired films and cartoons, especially some of the machines in Wallace and Gromit.
Since he became famous for these pictures his name has become the name for silly, over-complicated machines made for fun. People have made examples of these over the years and especially during COVID.
Here is a video of a Heath Robinson machine made during lockdown.
Coding is normally about the opposite of complication. Normally it’s about simplifying things.
However, creating games and apps is also about iteration.
Iteration is about testing and improving what you are working on.
When I do robotics, in masterclasses at Dalry Primary, iteration (testing and improving) is key to getting our code to tell our robots to do what we want.
So why don’t you try making a Heath Robinson machine yourself! Video the results and send it on teams or pop it on YouTube (with your parents permission).
Start at the end: These machines are best built backwards. Start with your last action and build backward in time towards the start.
Test: Test each part a few times to be sure it works the same every time.
Section: Once you have a few pieces built and are certain they work take out the starting element of that section before building the next. Or you’ll be resetting the whole thing all the time and get very tired. We code movement sections indvidually in robotics lessons.
P6 and P7 Optional Advanced task.
Making Heath Robinson machines is tricky in real life but even more tricky in the digital world.
If you think you caould try why not make a Heath Robinson machine in Scratchwhich at one click of the green flag makes one sprite know into another and another to achieve a task. You will probably need multiple screens. Here’s another video of a real life machine to give you ideas.
Try to make sprites that make sense and move differently, like magnets attracting to metal and balls rolling.